Slicer for fusion 360 sculptures
#SLICER FOR FUSION 360 SCULPTURES HOW TO#
The image shows how to export mesh to OBJ(Quads). The Quad mesh is made up of four-sided patches. Traditional meshes are made up of triangles.
The final step in ReCap Photo is to export the mesh as OBJ(Quads). You can also use the Slice and Fill command makes it easy to preserve the desired portion of the mesh while ensuring a watertight result. Use ReCap Photo to simply highlight and delete unnecessary surfaces. The mesh generated from the pictures will seldom, if ever, be perfect. ReCap Photo can create mesh from a series of photographs. You can create or convert quad mesh using ReCap Photo. Export and Insert the Quad Mesh into Fusion 360.Apply Subdivide (WSM) with “Display Subdivision” turned OFF.
To convert triangulated mesh to Editable Poly with 3DS Max before inserting into Fusion 360, use these steps: To create a quad mesh, Use 3DS MAX or Autodesk Recap Photo. This is because Fusion is better equipped to handle Quads as opposed to Triangles or Polygons. When using the “Convert” command to convert a mesh into a T-Spline body an error might occur such as detailed in the picture below. Meshes with greater than 10,000 elements will cause the performance of Fusion 360 to suffer and Fusion 360 may not be able to convert them to solid bodies. At the moment, the current limit for number of mesh elements for Fusion 360 is roughly 10,000. As promised in my last blog, here are some tips and tricks that I often use to convert mesh body to a b-rep or t-spline body in Fusion 360.Ĭonverting a mesh body to a b-rep or t-spline body in Fusion 360 requires some knowledge on mesh elements.